A furniture factory approached me and asked me to make an animation of furniture assembly. They asked that everything look beautiful. As a TK, they presented drawings for the assembly of furniture, which I needed to repeat. In the last project, I already described in detail the stages of assembly and animation.
In this example, I want to draw your attention to what I had to do not difficult rig – these are the racks that change their length depending on how open the doors are open.

In order to show the appearance and fall of objects on Chianti in the initial scene, I applied a physical simulation to make it look more real and also simplify my work.
For simulation, I used a physical engine built into Cinema4D 2024.

